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enterprise · resource-centre · 22 Jun 2015 · 01:00 pm · 23 mins listen
We are a generation of gamers. From Candy Crush to Minecraft or Guitar Hero, games appeal to people of all ages. Because of this - gamification is quickly being recognised as one of the most compelling ways to support behavioural change in organisations and has the potential to revolutionise training, education, work processes and even leadership. Maya Tan visits the offices of &Samhoud and their gamification subsidiary &Ranj Serious Games about how to elicit positive behavioural change with the help of games.
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