DLSS and FSR - The Next Revolution in Graphical Fidelity?
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Alongside ray tracing, Nvidia’s Deep Learning Super Sampling (DLSS) technology has been touted as another revolutionary approach to increase graphical fidelity and improve your gaming experience. AMD also recently released their answer to DLSS, in the form of FidelityFX Super Resolution (FSR). How different are these two technologies, and how exactly will they benefit the end user? We discuss.
IMAGE SOURCE: AMD GPUOPEN
Produced by: Haniff Baharudin, Othniel Ting, Ali Johan, Daryl Ong
Presented by: Ali Johan, Othniel Ting, Haniff Baharudin
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Categories: Technology, Tech, Film
Tags: ggwp, EA Play Live 2021, EA Play Live Spotlight Series, BioWare, Nvidia, AMD, AI rendering technology, Ghost of Tsushima, Sucker Punch Productions, Nvidia Deep Learning Super Sampling (DLSS), FidelityFX Super Resolution (FSR), Housemarque, Bluepoint Games Inc, Bluepoint Games, NexusGames, tate-of-the-art spatial upscaling algorithm,